PS4 Controller _
3D CAD Surfacing & Visuals

A side project to further practise my CAD modelling through furlough, I found creating this in Solidworks a real challenge, SW is not the most robust program for complex surfacing however with patience, trial and error and the occasional frustration, it can be done. (I’d say the geometry is 98% accurate, not bad using analogue calipers).

Surprisingly, this model has over 60 solid bodies which is great for catching those little details in Keyshot… newer visuals to follow soon!

 
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Building up the PS4 controller in Solidworks

Yes, this could have been modelled in many other ways, I opted to model this in a single part file for the first pass.
After I’ve had my fun in Keyshot, I‘ll jump back into SW and include the hidden internal components such as PCB, battery, wiring etc. (all for a kick-ass explosion view)

 
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1_ I started with a main body surface extrude and mapped simple but accurate guide curves up to the meet the body.

1_ I started with a main body surface extrude and mapped simple but accurate guide curves up to the meet the body.

2_ The main body now solid from trimming / knitting many complex boundary surfaces

2_ The main body now solid from trimming / knitting many complex boundary surfaces

3_ Parting the surfaces and shelling

3_ Parting the surfaces and shelling

4_ Building the shoulder triggers; these were nasty to get going with complex geometry in 3 axis.

4_ Building the shoulder triggers; these were nasty to get going with complex geometry in 3 axis.

5_ Mirror the geometry then add final details: bosses, screws, ports, light-bar, stickers, buttons etc.

5_ Mirror the geometry then add final details: bosses, screws, ports, light-bar, stickers, buttons etc.

6_ Bodies now material assigned and surfaces prepped ready for Keyshot

6_ Bodies now material assigned and surfaces prepped ready for Keyshot

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Bose QC II - advanced cad modelling