PS4 Controller _
3D CAD Surfacing & Visuals
A side project to further practise my CAD modelling through furlough, I found creating this in Solidworks a real challenge, SW is not the most robust program for complex surfacing however with patience, trial and error and the occasional frustration, it can be done. (I’d say the geometry is 98% accurate, not bad using analogue calipers).
Surprisingly, this model has over 60 solid bodies which is great for catching those little details in Keyshot… newer visuals to follow soon!
Building up the PS4 controller in Solidworks
Yes, this could have been modelled in many other ways, I opted to model this in a single part file for the first pass.
After I’ve had my fun in Keyshot, I‘ll jump back into SW and include the hidden internal components such as PCB, battery, wiring etc. (all for a kick-ass explosion view)